>Topic<>Pict(4, 137,137,2)< The Slime Invaders Story… - Once upon a time, the city Arcadopolis was attacked by the evil Slime people, who intended to enslave the poor citizens of the city. However, their evil plans were discovered by the Arcadopolis Special Intelligence. A special defense system, the Slime Defense Initiative, was organized. When the slimy attackers arrived, the defense system was ready... >Pict(4, 138,138,2)< - Stop it! Stop it! Please, what are you trying to tell us? It's just a stupid game, no science fiction novel! - Ahem... OK, I guess you are right. How about this, then. This is Slime Invaders, a shoot-em-up game for the Macintosh. The game is in the Space Invaders genre, with a gun at the bottom of the screen and various enemies attacking from the top. Fast enough to be enjoyable on a Classic - or at least a Classic II. Supports both color and black-and-white graphics. - Much better. >TopicTopicPict(4, 139,140,2)< Your gun. Looks like a bunsen burner, according to Don Rittner, and I suppose he is right. You control it with the mouse. Don't move the mouse too fast, or the gun may move in unexpected ways. When you loose a gun, a new will slide in from the right, and wait outside the arena until you click the mouse. >Pict(4, 141,142,2)< Your shots. The normal shots are in unlimited supplies, and are fired with the mouse button. You will fire lots and lots of them during a game. There is, however, one other kind of shot, the codshot. They are in limited supply. You have none from the start and must earn them. Codshots are enhanced shots. You fire a codshot from the keyboard, using any of the following keys: Up-keys: tab, backspace, space, up-arrow. Down-keys: shift, return, zero, down-arrow. (Sorry, no remapping of these keys in this version.) With an up-key, you get a shot that goes from bottom to top like normal shots, but that are not consumed by hitting something. With a down-key, you get a shower of shots to both sides and downwards. You will find both very useful in the right situations, but you might also find that you don't think of using them until it's too late. >Pict(4, 143,144,2)< Slimes. These silly, ugly, yellowish creatures are your primary enemies. They glide about in more or less random ways, dropping different kinds of bad things around. Really lame monsters, but what they drop if you don't shoot them is less lame. >Pict(4, 145,146,2)< Bouncers, Blobs, Slime Droppings, Arrows, Smart Bombs and the 16-ton Anvil. These are the stuff dropped by slimes. Bouncers require two shots to go away. Anvils can't be shot by normal shots (and are far too fast for a codshot). >Pict(4, 147,148,2)< Death. This is a nasty creature that appears when you don't shoot slimes fast enough. Why? Well, I guess he gets his energy from slimes and other stuff, who draw it from your nice city - right? Anyway, Death can't be shot, but will go away when nothing else is left. You can shoot at it to delay it. You usually don't get points for shooting Death. When Death is retreating, however, (when you have cleared a level), you get a little bonus for shooting it. >Pict(4, 149,150,2)< Slimy cod in a toaster. This is a "bonus" object. Shoot the toaster and then catch the falling cod, and you get one more codshot plus a nice bonus. Don't shoot the cod! Each level is a bit harder than the previous one. Play goes on until you have no lives left. You get an extra life at 250, 500, 750, 1000, 1500, 2000, 3000, 4000 and every 2000 points after that. >TopicTopicTopicTopicTopicPict(4, 151,152,2)<